Guess the BL Manhwa/Manga (2024)

Quiz Lab

Quiz Lab

Just For Fun

manhwa

Type answers based on single images at one time

Type answers based on single images at one time

Slideshow

Can you Guess the BL Manhwas or BL Mangas?

By KeiKeika

15m

114 Questions

943 Plays943 Plays

943 Plays

Comments

Give Quiz Kudos

Give Quiz Kudos

-

No PeekingImage is hidden before quiz starts

Image is hidden before quiz starts

")$objective.click(() => {window.onClickObjective(reckoningQuestObjective.quest_number, reckoningQuestObjective.objective_number, reckoningQuestObjective.quest_id, reckoningQuestObjective.objective_id, $objective);});if (!window.mweb) {$j('#snark').hide();$objective.insertAfter($j('#gameOverMsg'));} else if (is_flagship_app_view) {$j('#snark').html();$objective.appendTo($j('#snark'));} else {$objective.appendTo($j('#reckoning .stats-wrapper'));}} else if (showSnark) {var snark = getSnark(userPct);var attachSnarkModalListener = false;if (snark !== '') {snark = ""+snark+"";if (!window.mweb) {if (false) {attachSnarkModalListener = true;snark += "";} else {snark += "";}}} else {$j('#snark').hide();}$j('#snark').html(snark);if(attachSnarkModalListener){ $j('#hide-snark-open-confirmation-modal').on('click', function () { var modalArgs = {title: 'Hide These Messages?',message: 'Are you sure you want to hide post-quiz messages?', onYes: function(remodal){ $j.ajax({ type: "GET", url: "/ajax/user_settings.php", data: {s: 0}, success: function(response) { if (response.success) { $j('#snark').hide(); remodal.close(); } else { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }, error: function(response) { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }); } }; SporcleLib.Modal._openConfirmationModal(modalArgs); }); }} else {$j('#snark').hide();}// Update get reckoning with playlist infovar playlistData;if (mweb) {playlistData = typeof window.playlist === 'object' && window.playlist.hasOwnProperty('games') ? window.playlist : null;} else {playlistData = window.Sporcle.gameData.playlist ? window.Sporcle.gameData.playlist.vm.data : null;}if (playlistData) {playlistReckoning(playlistData, userPct, false && !stopwatch);}$j('#playGameBar').addClass('reckoning');$j('#reckonBox').show();if (mweb) {/* mobile games only */$j('#reckoning-numright').html(numRight);$j('#reckoning-time').html(displayTime(timerSecs));if (stopwatch) {$j('#reckoning-time-title').text("Stopwatch");$j('#reckoning-time, #reckoning-score').addClass('timePast');}var checkToOpenFlorinPlayGoalModal = () => {if (userPct == 0) {return;}if (!florinsPlayGoalData) {return;}var openModal = false;if (florinsPlayGoalData.reward_claimable) {openModal = true;} else if (florinsPlayGoalData.curr_streak + 1 == florinsPlayGoalData.goal_days && florinsPlayGoalData.plays_today == 0) {// First play of the day, this should complete their play goalopenModal = true;}if (openModal) { window.SporcleLib.Modal.openFlorinPlayGoalModal({ // Fudge these values to be at the goal, since we haven't necessarily logged this play yet and it might be the 7th curr_streak : florinsPlayGoalData.goal_days, reward_claimable : true, plays_today : florinsPlayGoalData.plays_today + 1, goal_days : florinsPlayGoalData.goal_days, reward_amount : florinsPlayGoalData.reward_amount, })}}if (is_flagship_app_view) {let animations = window.animations;let hapticType = 'success';let completeMsg;let animConfig = {animationData : animations.checkmark,loop : true,playSegments : [[0, 30], [31, 75]]};if (userPct == 1) {animConfig.animationData = animations.perfectScore;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Perfect Score!";} else if (timerSecs == 0) {hapticType = 'error';animConfig.animationData = animations.outOfTime;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Out of Time!";} else if (_spks && !didGiveUp) {hapticType = 'error';animConfig.animationData = animations.bomb;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "You Hit a Mine!";}window.SporcleLib.Modal.openModalFromTpl($j('#post-game-modal-tpl').html(), {show_loading : false,onInit : (modal) => {let $modal = modal.$modal; $modal.attr('id', 'postGameModal'); postGameAnim = lottie.loadAnimation({container : $modal.find('#postGameIcon')[0],animationData : animConfig.animationData,loop : animConfig.loop,autoplay : false});$modal.find('.modal-close').on('click', () => {window.continuePostQuiz();}); $modal.find('#completeMsg').html(completeMsg); $modal.find('#postPct').html(roundPercentScore(userPct));$modal.find('#postCorrect').html($j('#reckoning-score').text());if (snark) {$modal.find('#snark').html(snark);} else {$modal.find('#snark').hide();}setTimeout(() => {postGameAnim.playSegments(animConfig.playSegments, true);// if (hapticType) {// setTimeout(() => {// window.SporcleApp.api.playHaptic(hapticType);// }, 150);// }}, 150);},onClose : () => {// Need this delay because if we open a new modal right as the close animation finishes,// Then the modal events get confused and the "onOpen" callback never gets calledsetTimeout(() => {checkToOpenFlorinPlayGoalModal();}, 50);}});} else {checkToOpenFlorinPlayGoalModal();}}$j('#playGameBox').empty().hide();$j('#postGameBox').show();}function toggleshow() {showans = !showans;}function roundPercentScore(pctScore) {return _.round(100 * pctScore);}function updateBadge(userPct) {var earned = false;if (quizBadge && userPct > 0) { if (quizBadge.criteria && quizBadge.criteria.length) { var requiredCount = quizBadge.criteria.length; var earnedCount = 0; //Loop through possible badge criteria to see if we earned them quizBadge.criteria.forEach(function (criterion) { var comparison = parseInt(criterion.compare); if(criterion.name === 'percent'){ if ((comparison === 0 && userPct === parseFloat(criterion.value)) || //'0' means percent needs to equal (comparison === 1 && userPct > parseFloat(criterion.value)) || //'1' means percent needs to be greater than (comparison === -1 && userPct < parseFloat(criterion.value)) //'-1' means percent needs to be less than (at the time of writing, no badge exists like this) ) { earnedCount++; } } else if (criterion.name === 'month'){ var d = new Date(); //getMonth() starts at 0 if((d.getMonth() + 1 == criterion.value && comparison === 0) || (d.getMonth() + 1 > criterion.value && comparison === 1) || (d.getMonth() + 1 < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day'){ var d = new Date(); if((d.getDate() == criterion.value && comparison === 0) || (d.getDate() > criterion.value && comparison === 1) || (d.getDate() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day_of_the_week'){ var d = new Date(); if((d.getDay() == criterion.value && comparison === 0) || (d.getDay() > criterion.value && comparison === 1) || (d.getDay() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'avg_percent' && typeof averageScore !== 'undefined') {var roundedUserPct = _.round(userPct, 2); //matches backend precision in badge trackervar roundedAvgPct = _.round(averageScore, 2);if((roundedUserPct == roundedAvgPct && comparison === 0) || (roundedUserPct > roundedAvgPct && comparison === 1) || (roundedUserPct < roundedAvgPct && comparison === -1) ){ earnedCount++; } }}); earned = earnedCount == requiredCount;} else {earned = true;}} if (earned) {quizBadge.condition_earned = true;quizBadge.achieved_count++; var spliceIndex = null;_(quizBadge.remaining_conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {spliceIndex = index;}});_(quizBadge.conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {condition.earned = true;}});if (spliceIndex !== null) {quizBadge.remaining_conditions.splice(spliceIndex, 1); quizBadge.condition_earned_date = (new Date()).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });; }if (quizBadge.remaining_conditions.length === 0 ) {if (quizBadge.badge_earned && quizBadge.levelable) {quizBadge.achieved_count = 0;quizBadge.level++;var currDate = new Date();quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();} else {quizBadge.badge_earned = true;var currDate = new Date();quizBadge.earned_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();if (quizBadge.levelable) {quizBadge.level = 1;quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();quizBadge.achieved_count = 0;}}}if (badgeTooltip) {badgeTooltip.deactivate();}if (badgeTooltipRightRail) {badgeTooltipRightRail.deactivate();}var template = _.template($j('#quiz-badge-template').html());if (window.mweb) {$j('#main-wrapper .quiz-badge').replaceWith($j(template(quizBadge)));} else {quizBadge.tooltip_trigger_id = 'quiz-badge-art';$j('#main-quiz-content .quiz-badge').replaceWith($j(template(quizBadge)));quizBadge.tooltip_trigger_id = 'quiz-badge-art-right-rail';$j('#right-rail .quiz-badge').replaceWith($j(template(quizBadge)));if (!quizBadge.badge_earned) {if (window.setupUnearnedBadgeTooltip) {window.setupUnearnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupUnearnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);} else {var conditionsTemp = _.template($j('#badge-conditions-template').html());var tooltipHtml = $j(conditionsTemp(quizBadge));const badgeTooltipOptions = { //this should match /sporcle-ui/tooltips/functionalTooltipstarget : true,tipJoint : 'bottom middle',showOn : 'mouseover',hideTriggers : ['target','tip'],stemLength : 8,stemBase : 12,hideOn : 'mouseout',removeElementsOnHide : true,background : 'white',borderColor : '#d8d8d8',borderWidth : 1,shadowOffset : [3,3],shadowBlur : 10,showEffect : 'slide',showEffectDuration : 0.1,hideEffectDuration : 0.3,className : 'badge-tooltip',shadowColor : 'rgba(0,0,0,0.25)'};badgeTooltip = new Opentip('#quiz-badge-art', tooltipHtml.html(), badgeTooltipOptions);badgeTooltipRightRail = new Opentip('#quiz-badge-art-right-rail', tooltipHtml.html(), badgeTooltipOptions);}} else {if (window.setupEarnedBadgeTooltip) {window.setupEarnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupEarnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);}}}}}function showHintTooltip(x, y, hint) {$hint = $j('#hintTooltip');if ($hint.length == 0) {$hint = $j('

' +'

' +'

' +'

' +'

' +'

').appendTo($j('body'));}if (hint) {var $afterContainer = $hint.find('.afterContainer');var $after = $hint.find('.after');// Set to max width before resize$afterContainer.css({width: '120px'});$hint.show();// Set tooltip text to hint$after.html(hint);// Get width of tooltip with textvar width = Math.ceil($after[0].offsetWidth) + 1;var leftShift = 0;if (mweb) {// Make sure the tooltip doesn't go off either side of the screenvar leftBound = 51;var rightBound = $j('body').width() - 71;var buf = 11;// Shift based on width of textvar shiftLimit = Math.max(width/2 - 20, 0);if (x < leftBound) {// Too close to left edge of screenleftShift = -shiftLimit;x = Math.max(x, buf);} else if (x > rightBound) {// Too close to right edge of screenleftShift = shiftLimit;x = Math.min(x, $j('body').width() - buf);}}// Set the position of the hint$hint.css({left: x + 'px',top: y + 'px',});// Set outer container size and position$afterContainer.css({width: width + 'px',left: '-' + ((width / 2) + leftShift) + 'px'});} else {$hint.hide();}}function getRandomColor() {var r = Math.round(Math.random() * 255);var g = Math.round(Math.random() * 255);var b = Math.round(Math.random() * 255);return 'rgb(' + r + ',' + g + ',' + b + ')';}function hintTooltipIsDisplayed() {return $j('#hintTooltip').is(':visible');}function getCurrentHintText() {return $j('#hintTooltip .afterContainer .after').text();}// This is used to yield execution to the main javascript thread so that we can break longer running tasks into smaller tasks.// See here: https://web.dev/articles/optimize-long-tasks?utm_source=devtoolsfunction yieldToMain () {return new Promise(resolve => {setTimeout(resolve, 0);});}async function runStartCode(stopwatch) {if (typeof gamePageIsLoaded != "undefined" && gamePageIsLoaded) {if (window.startTriggered) {return;} else {window.startTriggered = true;}if (typeof stopwatch !== 'undefined') {if (stopwatch) {window.selectTimerSetting('stopwatch');} else {window.selectTimerSetting('timer');}}// The `startGame` function does a lot, so we want to yield execution both before and after this call. Yielding before// will allow the existing task to finish, freeing up the runtime to move to the next thing in the message queue before startGame// executes. Yielding after will do the same, before we perform the rest of the actions related to starting a quiz.await yieldToMain();await startGame(900);await yieldToMain();pickSlot();callSPHooks('postStart');}}function callSPHooks(name) {if (typeof _spHooks != 'undefined') {var hlen = _spHooks[name].length;for (var i = 0; i < hlen; i++) {_spHooks[name][i]();}}}

0/114

Quiz is untimed. Quiz plays in practice mode will not be counted towards challenge completion or badge progress.

15:00

Guess the BL Manhwa/Manga (2024)
Top Articles
Sinai Sdn 2023
Quick Base Dcps
LOST JEEPS • View forum
Gilbert Public Schools Infinite Campus
Demon Souls Moonshadestone
Step 2 Score Release Thread
Courtney Eaton Is Figuring It All Out
Income statement – Definition, Importance and Example | Zoho Books
Julia Is A Doctor Who Treats Patients
Crystal Lust Wiki
Is Robert Manse Leaving Hsn
Chicken Coop Brookhaven Ms
Lynette Mettey Feet
Ultimate Guide to Visiting Dungeness, UK
Ebony Pyt Twerk
JPMorgan and 6 More Companies That Are Hiring in 2024, Defying the Layoffs Trend
Kristine Leahy Spouse
Craigslist For Sale By Owner Chillicothe Ohio
Server - GIGABYTE Costa Rica
Telegram Voyeur
What Does FYP Mean on TikTok?
Dumb Money Showtimes Near Showcase Cinema De Lux Legacy Place
Gustavo Naspolini Relationship
More on this Day - March, 7
Xdm16Bt Manual
Sams Gurnee Gas Price
1946 Chevy Truck For Sale Craigslist
Craigslist Chester Sc
8.7 Increase Of 841
Emily Dealy Obituary
Whatcom County Food Handlers Permit
Joy Ride 2023 Showtimes Near Amc Ward Parkway
Agility Armour Conan Exiles
Let's Take a Look Inside the 2024 Hyundai Elantra - Kelley Blue Book
Dr Roger Rosenstock Delray Beach
Son Blackmailing Mother
Hypebeast Muckrack
Every Act That's Auditioned for AGT Season 18 So Far
Luoghi MA.R.C.I.: Norma e Classificazione
Jasper William Oliver Cable Alexander
Destep: 10 tips voor de scherpste destep-analyse ooit!
Ucla Outlook Web Access
Roblox Mod Menu Platinmods
Maria Butina Bikini
Giorgia Meloni, die Postfaschistin und ihr "linker" Lebensgefährte
Where To Find Mega Ring In Pokemon Radical Red
‘A Knights Tale’ Turns 20: Secrets Behind Heath Ledger’s Royal Rock Flick
Dtm Urban Dictionary
Craigslist Apartments For Rent Imperial Valley
Union Corners Obgyn
Konami announces TGS 2024 lineup, schedule
Navy Qrs Supervisor Answers
Latest Posts
Article information

Author: Neely Ledner

Last Updated:

Views: 5389

Rating: 4.1 / 5 (42 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Neely Ledner

Birthday: 1998-06-09

Address: 443 Barrows Terrace, New Jodyberg, CO 57462-5329

Phone: +2433516856029

Job: Central Legal Facilitator

Hobby: Backpacking, Jogging, Magic, Driving, Macrame, Embroidery, Foraging

Introduction: My name is Neely Ledner, I am a bright, determined, beautiful, adventurous, adventurous, spotless, calm person who loves writing and wants to share my knowledge and understanding with you.